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| About 447 results llLoopSound - Second Life Wikiwiki.secondlife.com/wiki/LlLoopSound Jan 22, 2015 ... llLoopSoundSlave. •, llStopSound, –, Stops playing a looped sound. •, llPlaySound, –, Plays a sound attached once. •, llTriggerSound, –, Plays ... LSL Wiki : llLoopSoundSlavelslwiki.digiworldz.com/lslwiki/wakka.php?wakka=llLoopSoundSlave llLoopSoundSlave(string sound, float volume) ... The volume of sounds started with llLoopSoundSlave can be adjusted using llAdjustSoundVolume. Behavior is ... LSL Wiki : llLoopSoundSlavelslwiki.digiworldz.com/lslwiki/wakka.php?wakka=llLoopSoundSlave/... LSL Wiki : llLoopSoundSlave · HomePage :: PageIndex :: RecentChanges :: RecentlyCommented :: UserSettings :: You are crawl801.us.archive.org ... ergoemacs/llLoopSoundSlave at master · mbudde/ergoemacs · GitHubhttps://github.com/mbudde/ergoemacs/blob/...0.../llLoopSoundSlave Ergoemacs git mirror. Contribute to mbudde/ergoemacs development by creating an account on GitHub. LSL Status/Functions - OpenSimulatoropensimulator.org/wiki/LSL_Status/Functions llLog10, Yes. llLookAt, Yes. llLoopSound, Yes, Alondria · Aran, Works via UUID or Name, volume works too.. llLoopSoundMaster, No. llLoopSoundSlave, No. LlLoopSoundSlave - InWorldz Wikiwiki.inworldz.com/izwiki/index.php/LlLoopSoundSlave Apr 8, 2011 ... Function: llLoopSoundSlave( string sound, float volume). Plays attached sound looping at volume (0.0 to 1.0), synced to most audible sync ... Scripting Your World: The Official Guide to Second Life Scripting - Google Books Resulthttps://books.google.com/books?isbn=0470422513 Dana Moore, Michael Thome, Dr. Karen Haigh - 2009 - Computers llLoopSoundSlave(string sound, float volume) plays attached sound looping at volume, synced to the most audible sync master. Must be in a different prim from ... opensim-dev - 23 LSL functions remainingopensim-dev.2196679.n2.nabble.com/23-LSL-functions-remaining- td2866816.html May 11, 2009 ... llLoopSoundMaster() llLoopSoundSlave() llStopLookAt() llCollisionFilter() llAttachToAvatar() llDetachFromAvatar() llRotLookAt() llPointAt() |