約 844 件 llGetMass - Second Life Wikiwiki.secondlife.com/wiki/LlGetMass/ja 2016年2月25日 ... オブジェクトが何であっても見かけは同じスピードとなるようなコンスタントな力を生成する方法です。 default { touch_start() { llApplyImpulse(<0.0, 0.0, 5.0> * llGetMass(), FALSE); // これはオブジェクトをサイズ (や違い!) にかかわらず同じ ... LlGetEnergy/ja - Second Life Wikiwiki.secondlife.com/wiki/LlGetEnergy/ja 2016年2月25日 ... ... llSetPos( llGetPos()+<0,0,5>); llSetStatus(STATUS_PHYSICS,TRUE); llSetTimerEvent(1.0); vector impulse = <0,0,5>*llGetMass(); if (testCount == 0) { llOwnerSay("ApplyImpulse (test 0)"); llApplyImpulse( impulse, TRUE ) ... Mass Lab - Second Life Wikiwiki.secondlife.com/wiki/Mass_Lab Apr 26, 2010 ... ... 1.0, 0.0>, 0.0, <0.0, 0.0, 0.0>, <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>]); llOwnerSay("CYLINDER: " + (string)llGetMass()); // Output: Object: 10.000000 llSetPrimitiveParams([PRIM_TYPE, PRIM_TYPE_PRISM, PRIM_HOLE_DEFAULT, ... llApplyImpulse - Second Life Wikiwiki.secondlife.com/wiki/LlApplyImpulse Jan 21, 2015 ... gHit) { llSetTimerEvent(15.0); gHome = llGetPos(); gHit = TRUE; } llSetStatus(STATUS_PHYSICS, TRUE); llTriggerSound("b90ed62a-2737-b911-bb53- 6b9228bbc933",1.0); llApplyImpulse(llGetMass()*<0,0,5.0>,TRUE); ... LlGetMass - Osgrid Wikihttps://wiki.osgrid.org/index.php/LlGetMass Dec 31, 2017 ... Function: float llGetMass( );. Returns a float that is the mass of object that script is attached to. Caveats • Attachments do not effect an avatar's mass, only certain Appearance settings. Examples ... LSL Wiki : llGetMasslslwiki.digiworldz.com/lslwiki/wakka.php?wakka=llGetMass float llGetMass() Returns the scripted object's mass. When called from a script in a linkset, the parent will return the sum of the linkset weights, while a child will return just its own mass. When called from a script inside an attachment, this ... Intelligent and Adaptive Educational-Learning Systems: ... - Google ブック検索結果https://books.google.com/books?isbn=3642301711 Alejandro Peña-Ayala - 2012 - Computers llSeForce(constant*llGetMass()*llVecNorm // // // // // // // (u_pos-i_pos)*(llVecMag( u_pos-i_pos) – rope_length),FALSE); This code dampens the motion of the object, // preventing buildup of excess kinetic energy through oscillation. Scripting Your World: The Official Guide to Second Life Scripting - Google ブック検索結果https://books.google.com/books?isbn=0470422513 Dana Moore, Michael Thome, Dr. Karen Haigh - 2009 - Computers llSetStatus(STATUS_PHYSICS, TRUE); llSleep(0.2); // give time for physics to kick in. vector force = <0,0,1>; llApplyRotationalImpulse( force*llGetMass(), TRUE ); llMoveToTarget(currPos,0.1); // stay in place CHAPTER 1 CHAPTER 2 ... Design, Implementation, and Evaluation of Virtual Learning ... - Google ブック検索結果https://books.google.com/books?isbn=1466617713 Thomas, Michael - 2012 - Education Retrieved June 9, 2009 from http://wiki.secondlife.com/wiki/LlApplyImpulse Linden Research Inc. (2009). llgetmass. Retrieved June 9, 2009 from http://wiki. secondlife.com/wiki/LlGetMass Linden Research Inc. (2009). llrezatroot. Retrieved ... |