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Jan 22, 2015 · Item Counter // By Apollia Pirandello // 9/19/2007 // // Public domain. Free to use and/or modify for any purpose, // including commercial ... Summary · Examples · See Also
Jan 22, 2015 · llGetInventoryNumber, –, Returns the number of items of a specific type in inventory. •, llGetInventoryType, –, Tests to see if an inventory item ... Summary · Examples · See Also
Feb 1, 2019 · inventory type unknown --!>"; } default { touch_start(integer num_detected) { integer totalItems = llGetInventoryNumber(INVENTORY_ALL); ...
INVENTORY_ALL, -1, Look at all inventory items. INVENTORY_TEXTURE, 0, Only look at textures, 0x00. INVENTORY_SOUND, 1, Only look at sounds, 0x01.
A script can get the names of all items in its object's inventory by calling llGetInventoryNumber to get the number of items, then getting each name by index ...
if (llGetInventoryNumber(INVENTORY_SOUND)) { // we will only play one sound currently. llPlaySound(llGetInventoryName(INVENTORY_SOUND, 0 ), 1.0); } ...
Jul 30, 2008 · integer i; for(i=0;i<llGetInventoryNumber(INVENTORY_NOTECARD);i++) if( llGetInventoryName(INVENTORY_NOTECARD,i) == gNotecard) ...
default { state_entry(){ integer item_number = llGetInventoryNumber( INVENTORY_ALL); if (item_number == 0){ llSay(0, "There is no item."); }else{ llSay(0 ...
... displayFace); // set next display if (currentSlide < llGetInventoryNumber( INVENTORY_TEXTURE) - 1) { // we are not at the end // set the next display to the next ...
Linden Scripting Language (LSL / Second Life) files for your editor. - buildersbrewery/linden-scripting-language.
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