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Nov 11, 2016 · There is no internal mechanism to get the name of the animations playing. Standard animations can be started and stopped by scripts, so the ... Summary · Caveats · Examples
Jan 22, 2015 · llGetAnimationList provides more detailed information about the running animations, but may not reflect avatar state as accurately as ... Summary · Examples
stops all currently running animations when clicked default { touch_start(integer num_detected) { llRequestPermissions(llDetectedKey(0), ...
Oct 15, 2017 · list llGetAnimationList(key id). Returns a list of keys of all playing animations for avatar id. llStopAnimation or llStartAnimation may be useful ...
list llGetAnimationList(key id) Returns a list of keys of all playing animations for avatar id. llStopAnimation or llStartAnimation may be useful here. // stops all ...
Dec 31, 2017 · Function: list llGetAnimationList( key id );. Returns a list of all playing animations for avatar described by the key id. • key id – avatar UUID that is ...
Summary, 0006525: Feature request:: enable llGetAnimation and llGetAnimationList when agent is an NPC. Description, The current implementation of NPC ...
Ifyou want more options, use llGetAnimationList(), which returns a list of all animations that the avatar is currently playing. Figure 2.7: Yoga float Ifthe avatar is in ...
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29 list anims = llGetAnimationList(owner);. 30 if(~llListFindList(anims, check)). 31 {. 32 status = 1;. 33 llStartAnimation(new_anim);. 34 llStopAnimation(old_anim);.