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Jan 22, 2015 · Function: string llGetAnimation( key id ); ... about the running animations, but may not reflect avatar state as accurately as llGetAnimation.
Jan 22, 2015 · This function does not return reliable information immediately after a border crossing. Use llGetAnimation instead, if you can. — SVC-3177 ... Summary · Caveats · Examples · Deep Notes
Oct 10, 2017 · string llGetAnimation(key id). Returns the current basic animation state for avatar id. The basic animation states are the simplest description of ...
For example, in things like animation overrides, waiting until llGetAnimation returns "Standing" can cause the walk animation to continue for a moment after the ...
Dec 31, 2017 · Function: string llGetAnimation( key id );. Returns a string that is the name of the currently playing locomotion animation for avatar id. See the ...
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Jan 23, 2009 · Product Version. Target Version, Fixed in Version. Summary, 0003036: Missing llGetAnimation() States: Turning Left/Right, Hovering Up/Down, ...
There it asks the avatar what posture it is in using the llGetAnimation() function, which returns a string name ofthe current locomotion animation. Ifyou want more  ...
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