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LSL Wiki : LibraryListenTexture

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This script, when placed into an object, will listen for "text *", where * is the key of the texture to use.
It can get annoying if you place it into a lot of prims, so don't use it a lot.

//Listening Texturer script by Aldar Rayner
        //Listen to my owner.

    listen(integer chan, string name, key id, string msg)
        //Figure out what the key is and use it.
        list parsed = llParseString2List(msg,[" "],[]);
        string text = llList2String(parsed,0);
        string texture = llList2String(parsed,1);
        //Edit the word text in quotes to change the trigger keyword.
        if(text == "text")

Script Library | Examples | ClientAssetKeys
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