// Attachment Type Checker 1.0
// Is this object a HUD attachment, a regular attachment, or is it unattached?
checkAttachmentSlot()
{
integer slot = llGetAttached();
if (slot == 0)
{
llOwnerSay("Not attached.");
}
else if (slot > 0 && slot <= 30)
{
llOwnerSay("Attached to the avatar.");
}
else if (slot > 30 && slot <= 38)
{
llOwnerSay("Attached to the HUD.");
}
}
default
{
state_entry()
{
checkAttachmentSlot();
}
on_rez(integer start_param)
{
llResetScript();
}
attach(key id)
{
llResetScript();
}
}
Examples |
Attachments |
llGetAttached